Folden - Quickly Create and Duplicate Project Folder Structures

Are you:

  • Tired of having to create new folders and save out the same files and subfolders every time you start a new project?

  • Sick of looking up today's date, typing it out, only to mess up those annoying dashes and underscores every time you name a folder?

  • Too lazy to organize your project structures, so can never find any file lost in the abyss of your desktop!?

  • Every. Single. Time!?

Whether you're a freelancer, a team member in a large company, or a student, you know how important it is to organize your files and folders when working on multiple paintings and projects...

...but if you're anything like me, you probably know that when your creative juices are flowing, making new folders and naming your files can be a real productivity killer!

Folden is a simple, time-saving tool that lets you effortlessly create new project folder structures.

Together with the Photoshop Save Script that I made last year, Folden will save you precious time and make your workflow smoother than ever!

With Folden, you can:

  • Create new project folder structures and populate them with sub-folders and files instantly

  • Automatically name your new project with a date format of your preference

  • Customize templates to fit your specific needs

Pro Features:

  • Comes preloaded with 12+ structure templates (including templates for storyboarding, video editing, programming, photography, etc.)

  • Ability to modify the content before creating each new project

  • Ability to bookmark destinations (helpful if you have multiple clients or work with different types of projects)

  • Ability to change where the templates are stored on your computer

If productivity, autonomy, and organization are important to you, this app is for you!

Go download it now for free on my Gumroad. Try it out, and let me know what you think.

Hope you have a productive rest of your week!

-Dylan

Interval Viewer Pro - Figure Drawing App with a Built-In Timer

Interval Viewer PRO is here! Select your reference images, set the timer, and start drawing!

A little back story

I'm a figure drawing enthusiast, and I've tried other figure drawing apps and sites, but they were either too clunky, didn't have the features I needed, or didn't offer reference images that I liked. I always resorted back to using my own reference images with a separate timer app. However, dropping my pencil, turning off the alarm, manually pulling up another image, and restarting the timer after every pose was just a big hassle! I wanted to be able to focus on drawing without having to put my pencil down.

That's why I decided to make my own app from the ground up. After months of coding and beta testing, I've arrived at what feels perfect for my needs, and thanks to those of you who tested the beta version and gave me feedbacks, I've fixed some bugs, added new features, and the latest version is finally here!

Interval VieweR

Interval Viewer is an image viewer app that lets you select your own references to use for a figure/gesture drawing session. The app is made to be easy-to-use, lightweight, and able to load 1000+ images. Perfect for studying gestures, anatomy, and doing timed photo studies.

Works on both Windows and MacOS

PRO version includes:

  • All features from Beta/Free version

  • Improved Interface - New button layouts with added features including pause, resume, rotate, flip, zoom, and more

  • Queue Manager - Select, remove, and shuffle images with ease using the detachable side panel

  • Drag & Drop - Directly drag and drop images or folders into the viewer to start

  • Bookmarks - Save your favorite directories for future access

  • Loading Options - Toggle the ability to include subfolders, unselected images, and more

  • Free Updates - Buy once and get new updates and bug fixes free for life!

  • Reference Pack Discount - Receive a discount code for reference packs from Grafit Studio: https://www.artstation.com/grafit/store

BETA/FREE version includes:

  • Interval Timer - Set the time and amount of poses to start a drawing session

  • Shuffle - Toggle to shuffle or sort the images in order

  • Zoom - Toggle to fit images 100% to the window or to show 50%

  • Timer Sound - Toggle alarm sound for the timer

Feel free to reach out through email or DM me on my social media if you have any questions or concerns.
Let me know what you think and what you'd like to see next. Post your drawings and use the hashtag #choonhachatSKETCH

-Dylan

LAUNCHING: Online Figure Drawing Class!

Good news! I just opened up my online figure drawing class! This is an 8-week course that will teach you the main principles of figure drawing. You will learn how to analyze the figure as well as basic anatomy. The goal for this class is to give you the tools to troubleshoot your own drawings and improve your ability to draw the figure. Each week we will focus on different aspects of capturing the human figure:

  • Gesture

  • Proportion

  • Structure

  • Rendering

  • Design

The course is recommended for intermediate students. Foundation drawing knowledge is recommended but not required.

Head over to Resolution Art for more information!

-Dylan

Finding the Best Figure Drawing Classes and Resources for You

While I was putting together my figure drawing course, I had an interesting exchange with my peers about who/where we think offer the best resources for learning how to draw. Now that everything is moving towards the online space, there are so many courses and resources available. With so many options to choose from, who/where is the best place to go to if you are looking to get the best figure drawing knowledge?

While there are some advantages for going to art school (things like community, connections, structure, the chance to explore, and the safety of having a degree), art schools seems like a hit and miss when it comes to providing proper drawing foundation. You are locked into a curriculum that might not best suit your needs - and not to mention how expensive colleges can be! Having gone through the traditional art education myself and seeing how my peers have had similar experiences, we need to reconsider how we choose our teachers and mentors.

What you get from a figure drawing class depends a lot on the teacher and their area of expertise. This doesn’t necessarily mean the teacher is a bad teacher. While that can be the case, most of the time they might just be teaching you the knowledge for a discipline that you are not interested in pursuing. Before you decide to take a class, you need to first ask yourself if the knowledge you are getting is aligned with your goals. There are so many different types of art and artists. There is no such thing as “the best figure drawing teacher” not only because art is subjective, but also because different art disciplines require different skillsets to accomplish.

Questions you can ask yourself before deciding on a figure drawing lesson:

  1. Which field of art are you trying to get into?

    Are you trying to become a fine art painter who captures every little details of the human anatomy? Or are you trying to become a storyboard artist for animated movies and need to learn the quickest way to draw people in different poses? Will you be drawing from reference or from imagination?

  2. What does the art you want to make look like?

    Is it more stylized? Photorealistic? Do you use any outlines, or just values? Is it abstract? Is it even a drawing at all? Maybe drawing is just a stepping stone to painting or sculpting.

  3. What kind of learner are you?

    Are you a beginner? Do you do better within a class structure? Do you need any critique? Are you looking to explore and expand your skill, or is there a more specific end goal you are trying to reach?

  4. What is your current situation?

    Is money an issue? Do you have a lot of time to spend? How flexible is your schedule?

When I was starting to take my training more seriously, I wanted to work in the entertainment art industry. I knew I would need to be able to draw people from my head in a short amount of time for work. I also found out after I started working that it’s important to capture likenesses and expressions. For these reasons, I did not choose the method of drawing that rely heavily on observation or references. While I frequently use references in my work, it was more important for me to be able to construct the figure from imagination. I looked for methods that lean towards indicating rather than copying. This extends to the rendering as well. As a designer, my main purpose is to solve a problem, and there are methods that are more effective than others.

This doesn’t mean that realism is not important. I still have to know basic anatomy in order to make the figures look believable. I still need to understand how light behaves when it hits a form. I still need to be accurate in order to capture likenesses. I also work with costumes, backgrounds, vehicles, weapons, colors, lighting, so it’s not in my best interest to spend all of my time studying every single muscles on the body. I’m not interested in addressing every little details of the human body. I want to capture what I find most interesting in order to convey the mood and the narrative.

Best figure drawing classes and resources

Here are my personal recommendations for classes and resources that have helped aid my journey for figure drawing. I am not recommending methods that I don’t personally use. A lot of these schools have other teachers too, but I'm only naming the ones I like. Some teachers have left these schools already, but their lessons might still be available. I'm also including ONLY DRAWING resources - not painting/designing or more advanced classes:

New Masters Academy

Mark Westermoe, Steve Huston, Glenn Vilppu, Joseph Todorovitch, Karl Gnass, Chris Legaspi, Charles Hu
NMA has some of the best figure drawing instructors. Other instructors mentioned below also have courses on here. Many of the names are the staples of the entertainment art industry. Most of the professionals in the field are descendants of one of these artists.

Concept Design Academy

Kevin Chen, Esmeralda Acosta
Kevin is a costume and character designer. He was a student of Mark Westermoe. CDA offers classes for those interested in working in the industry.

Brainstorm

Michael Hampton (aka Steve Hampton)
Founded by James Paick, Brainstorm classes are mostly geared towards the game industry.

Schoolism

Iain McCaig, Jason Seiler, Viktor Kalvachev, Nathan Fowkes
Started by Bobby Chiu, Schoolism offers a lot of classes that are helpful for people interested in working in animation.

Proko

Stan Prokopenko, Aaron Westerberg, Tim Gula, Karl Kopinski, Steve Huston
Proko has the most extensive online anatomy lessons and tips right now. His YouTube channel is also full of information.

Watt's Atelier

Jeff Watts
Jeff has been one of the main artists to carry on the legacy of the Frank Reilly method. He was also Proko’s teacher.

Situ Academy

Mian Situ, Andrew Park, April Connors
Situ Academy is not as well known, but has a lot of really good instructors I personally like.

LAAFA

Costa Dvorezky, Daniel Bilmes, David Simon, Glenn Vilppu, John Mahoney, Joseph Todorovitch, Noah Buchanan, Sean Cheetham, Vadim Zang
Also some of the best figure drawing instructors taught here. A lot of these people don't teach here anymore. LAAFA is a little bit more geared towards Fine Art. Most instructors are painters and sculptors.

Safehouse Atelier

Carl Dobsky, Jeremy Mann, Wesley Burt, Shawn Barber
I think this school closed down. Lots of good people came out of there



Figure drawing instructors that aren't currently teaching at any of the schools above:

Ramon Hurtado (@ramon.alex.hurtado)
Kirk Shinomoto (@therobuts)
James Martin (@jmartinstudio)
TB Choi (@tb_choi)
Lane Brown (@lane.draws)
Bryan Lee (@funkymonkey1945)
Will Weston (@willwestonstudio)

These are some of the best teachers out there. They teach classes, and you can learn a lot by just checking out their social media pages alone.

Some Figure Drawing books I Like:

Many of the instructors listed above also sell books, but here are a few more recommendations:

Anatomy for the Artist by Sarah Simblet
This book has a lot of information on anatomy. One of the few books that mention where fat deposits are on the body. Some pages also have muscles layed on a transparent sheet that goes right over the body that you can flip back and forth. This book doesn’t have a lot of drawing tips, but her drawings are beautiful!

The Famous Artists Course
This book is not as well known now. It carries a lot of the lessons from the Golden Age illustration. While these might not apply to most people, I found the lessons very helpful for my line of work.

Strength Training Anatomy
This is an odd find. This is not a book meant for artist, but it has very clear diagrams of muscles and how they function. Very good resource. It’s also very cheap!

Also here are artists I Personally look at for drawing inspirations:

Eliza Ivanova (@eleeza), J.A.W. Cooper (@jawcooper), Aaron Coberly (@aaroncoberlyart), Luis Sanchez (@luisfsanchezart), Hope Railey (@hoperailey), Jennifer McChristian (@jennifermcchristian), Mike Butkus (@mikebutkusart), Chris Turner

From looking at their work, you can probably see their influence on my drawings.

Even though the knowledge overlaps, there are key differences for drawing the figure in each area of expertise, and that will determine what kind of teachers you are looking for. Find out the requirements for what you are trying to get into, and build your curriculum around it.

Sometimes the best artists are not the best teachers, and vice versa!

I think it’s also important to note that teaching is a skill that goes beyond the knowledge of the subject. For some of the more talented artists, the concepts come so naturally to them that it’s hard to explain it to others. A good teacher knows what the student needs and are able to adjust their teaching methods in order to get the best result. The best figure drawing instructors I’ve had were the ones that sparked my curiosity, challenged me to do better, and inspired me to grow. A class that might be good for others might not be the best fit for you. Do your own research.

PRACTICE!

Lastly, this should be a no-brainer, but it’s worth mentioning again. There is no magic bullet to art. Getting better at art feels more like working out than finding out the secrets. There are some tricks, but most of the concepts can only be learned through repetition, so don’t expect the books and classes to make you a better artist over night. Be prepared to put in a lot of long hours on your own time!

I hope this was helpful. If you have any other recommendations for the best figure drawing resources, feel free to leave a comment!

UPDATE: I am now teaching a figure drawing class!

This course will focus on the main principles of figure drawing. We will be covering different aspects of capturing the human figure: gesture, proportion, structure, rendering, and design. You will learn how to analyze the figure as well as basic anatomy. The goal for this class is to give you the tools to troubleshoot your own drawings and improve your ability to draw the figure. The course is recommended for intermediate students. Foundation drawing knowledge is recommended but not required.
Head over to Resolution Art for more information!

-Dylan

LAUNCHING: Resolution Art Discord

Hey everyone! Really quick update - We just recently opened up our Discord to the public, and it's popping already! We host challenges, weekly events, artist talks, and portfolio reviews. You can share your art, get critique, make new friends, and access the resources and job postings. Voice chat is pretty active. We got illustrators, vis dev artists, character designers, concept artists, background painters, instructors, and more! If you're in the entertainment art industry or trying to break in, this is the place!

If you're new to Discord, don't be intimidated, everyone is super welcoming - we'll show you around :)

Invite link: https://discord.gg/4wycHBbZEY

And yes that's a picture of me as a baby lol

-Dylan

New Book: Basic Anatomy Every Artist Should Know

Hey everyone! Here's something I've been working on!

I know anatomy can be intimidating, so I put together a basic anatomy pack that every artist should know. Everything is super clear and simple. I cut out all the confusing information and included only what I find most important.  It's a 70+ page PDF that walks you through the basic anatomy.The pack has 6 lessons (Torso, Arm, Leg, Hand, Foot, Head & Neck). In each lesson, you will learn about the skeleton and important bone landmarks, the origin and insertion of the muscles, and basic tips for constructing that body part. Everything is super clear and simple. I cut out all the confusing information and included only what I find most important. ⁠This anatomy pack is great for learning anatomy for the first time or to use as a reference book.

Click here to check it out on my Gumroad!

Procreate Brush Set: Choonhachat Sketch

UPDATE: Photoshop version is also available

If you are an avid sketcher that’s looking for pencil brushes for Procreate. I made a set of brushes that looks and feel like traditional pencils. I put the brush set up on my Gumroad along with some paper textures to add to the traditional look

Check it out on my Gumroad now!

I’m a huge advocate for ergonomic and convenience, and over the years Procreate has become a powerful app, and the iPad Pro has completely replaced my sketchbook for when I’m on the go. However, I’ve been reverting back to the Default Round Brush since nothing was able to give me the right feel and response of a traditional pencil. There hundreds of brush packs online but none that focuses on just drawing and sketching.

After going through different brush packs and ended up filler brushes that I never get around to using, I decided to create my own brushes from the ground up.

I designed my own shapes and textures to look like my favorite pencils. Taking advantage of the pressure, rotation, and tilt features of the Apple Pencil and Procreate brush engine, I tweaked the brushes to feel natural like traditional pencils. After testing it out myself and with my artist friends, I’ve made a brush set that is perfect for quick sketching, figure drawing, drafting, and conceptualizing!

LAUNCHING: Resolution Art Mentorship

I am excited to announce that I will be teaching a mentorship together with @chelseablecha and @graphitenightmare in January 2020! This will be an 8 week course to help artists who are transitioning into their professional careers create better work, strengthen their portfolios, and break into the industry. We are trying to fill in that gap that most school has failed to provide.

When I was in school, I was never sure what exactly where I was going to end up and how I was going to make it in the art industry. I always felt like the classes that were offered were just introductions to the subjects and they did not prepare me to be a professional. I had to make up a lot of the learning from other sources like online tutorials, books, workshops, and communities outside of school. It took a lot of work and discipline.

Luckily, with guidance from other professional artists, I was able to learn what school did not teach me. The discussions I’ve had with other artists over the years have given me a better understanding of what it takes to make it in this industry.

Chelsea, Ben, and I saw the importance of having mentors and a community. The goal of this mentorship is to provide up and coming artists with proper feedback and support to help them reach their goals. Each week, we will meet online to review and critique the student’s work with the group. We will also be talking about discipline, workflow, pipeline, marketing, pricing and other industry related topics. This is a great opportunity to have your work looked at by working professionals and learn how to navigate the entertainment art industry.

Space is very limited, so application is required.

Click here for the details and application.

What is the difference between Concept Art, Visual Development, and Illustration?

There is a lot of confusion about what is considered concept art or illustration. While the line is not always clear and there is a lot of gray area, there are some key differences. When it comes to pursuing a career in the entertainment art fields, the clients or employers are looking for artists with specific skills, and it helps to know the differences between these jobs.

Concept Art/Visual Development

Character concepts and variations for Fevertown

Character concepts and variations for Fevertown

Generally the term “concept artist” is reserved for someone who works in video games and live-action films/shows, and “visual development (vis dev) artist” refers someone who works in animated films/shows. There are some minor differences, but for the most part, they are essentially the same jobs.

Majority of the concept art/vis dev work is done for behind-the-scene purposes during the pre-production period, so the work is rarely seen by the public. The purpose of the work is just to generate ideas and design visuals, so the 3D artists, animators, or lighting artists can then take the designs and translate them into the final product.

The main task of this job is to design scenes, characters, backgrounds, or props. There are jobs that require you to act more like a generalist and design everything that goes into the project – this is usually the case for the in-house full-time positions. Other times, companies will hire artists who specialize in either character, background, props, vehicles, or other specific discipline. Freelance positions are usually more specialized.

Early idea exploration for Revelation

As a concept artist/vis dev artist, you will be doing sketches, idea explorations, mood paintings, blue sky paintings, design variations, expression sheets, call-outs/details, turnarounds/orthos, layouts, and color keys. The more experienced/senior artist will usually be doing the initial/rough concepts that require more decision making, and the less experienced artist will be doing more refined/detailed production artwork that is passed onto the 3D artists to use as a guide.

(Note: the initial mood painting/blue sky painting/rough concept is sometimes referred to in the animation industry as “concept art”, but in the game industry, this is sometimes referred to as “production painting”.)

The goal for a concept artist/vis dev artist is to come up with as many ideas as possible in a short amount of time, so more often than not, highly rendered paintings are not necessary, as long as the ideas are being conveyed clearly. It helps to think of this job more as a designer than an artist.

Because of the nature of the job involves a lot of revisions and changes, concept artists and vis dev artists are usually paid by the amount of time put in the work (hourly/daily/weekly/salary).

Illustration

Promotional illustration art for Fevertown

Promotional illustration art for Fevertown

The purpose of illustration is usually to help promote or sell a product or an idea. There are overlaps and gray areas between concept art and illustration in terms of the visuals, but in contrast to the concept art/vis dev work that is done behind the scenes in the pre-production stage, an illustration is meant to be seen by the public. Because of this, the quality of finish is very important in an illustration.

There are many types of illustration jobs, but some examples of the more popular illustrations are book covers, movie posters, children books, banners, card game illustrations, and loading screens.

There are some full-time illustration positions, but the demand for it is usually infrequent, so most of the time, illustration jobs are freelance. Illustrators are usually paid a flat rate per illustration.

Fine Art

With the popularity of digital art, there is a lot of fine art being created and sold online. The line between illustration and fine art is becoming blurred. When it comes to the visuals, there is little to no separation between them. For the purpose of this article, the difference between illustration, concept art, and fine art is the reason the art is being created.

An illustrator and a concept artist are commissioned/hired to create the work based on a prompt/script/direction in order to help sell or create a product (book, movie, game, etc.). The work is a supplement to the product that is being sold.

On the other hand, a fine artist creates work based on their own vision/purpose, and the audience buys it with the purpose of obtaining the actual art piece itself. Originally, fine art is mostly sold at galleries, in person, or online, but there is an increasing amount of fine art created digitally, and the artists make their earnings from selling prints, being partnered with YouTube, or using subscription-based platforms like Patreon/Kofi.


Other Entertainment Art Jobs

There are other disciplines like animation, matte painting, lighting, texture painting, 3D, and VFX, but they usually utilize different software and require different sets of skills. These jobs are more specialized, and have less overlaps with illustrations and 2D concept art. When applying to jobs, you should cater your portfolio towards the specific positions. You can even have multiple portfolios you send out to different places. Clients and employers will want to know if you can do the job, and it is better if they don’t have to guess. Putting the right work in your portfolio will greatly increase your chances of getting hired!

Resolution Art Studio

If you’d like to learn more about concept art, visual development, illustration, and other entertainment art disciplines, check out Resolution Art. We give feedback on your work and discuss topics that will help bridge the gap for artists who want to work in the industry. We offer classes, mentorships, and a community of aspiring and professional artists. You can also join our Discord by clicking here.

Home Art Studio Tour

IMG_20190823_005043long.jpg


We cleaned up a bit for the photos. Here's a tour of my studio with @chelseablecha. Go to her instagram to see her side of the room. I've been experimenting with different layouts to accommodate both #traditional and #digital work. Still a work in progress.

DESK/TABLE

For traditional sketching, I set a table easel on my desk and put it away when I'm done. A bit of a hassle, but I use the desk for many different types of work, and I like to keep the space empty so I can focus on each task at hand.

⁠Standing #easel/#draftingtable has not been utilized very much because it's too far away from the computer. I like the open space of having the monitors closer to the wall.

TV in the living area connects to my PC, so I can also use it as a 3rd monitor. Most of the time it's Netflix or googlehangouts with @graphitenightmare @chelseablecha @michaelhenriet @artfularmadillo @tyjones78 @derekdubler @jakekazakos and @alexvnart⁠.

SHELF/CART

Kallax shelf for books, sketch books, art books, electronics, papers, supplies, and records. The LP120 was my only pleasure purchase in years. I was very hesitant to buy it, but I felt like a kid getting his new toy when it arrived. I taped my scanner on top of my file organizer yesterday. I'm very proud of that.

⁠Utility cart from IKEA because everybody has one. I put all my oils/acrylic/gouache/spray cans/brushes/painting supplies in there. I'll roll it over to the desk when I'm painting. I like the adjustable height of this unit compared to some other brands.

We also use a photography soft box for our lighting. Another great multi purpose tool!

I don't actually play the guitar⁠ :)

DRAWERS

Drawers for all the pens/pencils/papers/pads/drawing/crafting/office supplies. I made my own organizers/dividers - cheap and customized.

The rest of the big objects like tripods/easels and old paintings/drawings(lots) are in the small closet behind where Chelsea sits.

CONCLUSION

Some future adjustments I might make:

  1. Replace the smaller drawers with another flat drawers - the wider drawers are much more versatile than the thinner counterpart. Having both drawers at the same height will allow for a larger working area. Might be big enough to put a Logan 450-1 matt cutter there, so I don’t have to use it on the floor.

  2. Add a long peg board/magnetic board across the wall above the kallax shelf, so I can pin or hang things.

  3. Redo the display shelf. I have a bunch of art given to me by friends and I’ve been meaning to hang them up.

  4. Reorganize the mess in the closet.

Overall, I’m pretty happy with our space. Functionality is very important to me. I feel like art making is already hard enough - I don’t want the added stress of not knowing where my tools are. Sometimes I think I should have taken my dad’s advice to go all digital and save me from all this headache.

Update: We’ve moved! Stay tuned for the tour of our new place :)

#kallaxhack #vinyl #lp120 #DIY#studio #artiststudio #artstudio#audiotechnica #liveworkspace⁠

New Book: Throwing Lines

My new book THROWING LINES will feature a selection of my life drawings from live models over the years. The book will be 8.5" x 8.5", 100 pages, softcover. The first batch will be available at @LightBoxExpo on Sep 6-8 TABLE 313⁠

UPDATE: Book is now available for purchase online!